1000 hours of programming and the game was complete
The game development has been quite easy some time ago. Below you can find quote describing how game Pitfall has been created.
I sat down with a blank sheet of paper and drew a stick figure in the centre. I said, ‘Okay, I have a little running man and let’s put him on a path’ (two more lines drawn on the paper). ‘Where is the path? Let’s put it in a jungle’ (draw some trees). ‘Why is he running?’ (draw treasures to collect, enemies to avoid and so on). And Pitfall! was born.” The man became known as Pitfall Harry. “This entire process took about ten minutes. About 1,000 hours of programming later, the game was complete.
I wonder who still remember this classic game…
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Microsoft MVP Azure, an architect, designer, team leader and trainer. He began programming in the early ’90s from Basic and Assembler for 8-bit computers. During most of his career, he was delivering .NET platform targeted application for the world’s largest companies. Currently, he is specialising in the development of web applications and Azure environment.
A great enthusiast of software craftsmanship, unit testing, software design and other topics related to software development.
In his free time, when he is not playing with the code, he likes travelling, photography and writing a technical blog.
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